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While the story might get a bit unwieldy as it progresses, the 2019 sequel improves the gameplay mechanics and progression loop that made the original such a satisfying action-RPG. Dismembering zombified cyborgs to craft new weapons and armor offers a grisly injection of strategic fun, and some really excellent environmental design and storytelling in the first game provides a great setup to the series' dystopian future. The Surge (series)īoth The Surge and The Surge 2 take the multiplier/countdown mechanics introduced in Lords of the Fallen and add a Monster-Hunter-esque crafting system to put a unique sci-fi stamp on the SoulsBorne genre. And if the main game sinks its hooks into you, there’s also two DLC packs and an entire prequel spinoff game to keep you going. Most importantly, though, it’s a ton of fun and occasionally tough as nails and has some really unique lore to boot.
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Mixing bleak, dystopian sci-fi horror with hard hitting melee combat, labyrinthine environments, and tough as nails boss fights may seem like your standard-issue soulslike formula but Remnant: From the Ashes adds emphasis on a very iconic video game weapon class: guns.īalancing excellent shooting mechanics with brash, heavy-duty ground combat - complete with procedurally generated stages - makes Remnant feel different enough from its counterparts while staying paying homage to the games that inspired it. Not too isolating, though, because Ashen really clicks in passive co-op multiplayer where friends can team up to explore - and subsequently die in - its sprawling, eerie world together. Sure, most of its characters barely have feet, or even faces, and the art direction feels deliberately stripped down and cel-shaded compared to its grizzled and lavish Soulsborne bigger brothers, but all of that just makes it feel so much more haunting, austere, and isolating. Ashen is tough, unforgiving, and brilliantly stripped down to the core DNA of what makes a soulslike tick. 2018’s Ashen from studio A44 and Annapurna Interactive is just the right amount of obtuse to inspire players to inch forth through its treacherous, minimalist world. One of the more defining and weirdly endearing characteristics of a great soulslike is how obtuse it is in how it reveals its enemies, items, and story as it slowly unfolds. It doesn’t get more “Souls-like” than this. Its spooky vibe and stress-inducing combat channels the Souls games that inspired it. You control a ghost who possesses the corpses of different warriors with different weapons and abilities, and you can charge up a block by “hardening” your corpse shell, so you can take a hit while attacking and not get hurt. Mortal Shell is shorter and less complex than many of the best soulslikes, but it has two unique mechanics that really make it stand out. There’s a larger emphasis on puzzles and environmental problem solving than is typical within the genre, making it an interesting departure despite its firmly established soulslike roots.
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Darksiders 3 also stands out from the rest of the soulslike genre thanks to the lingering influence of The Legend of Zelda that carries over from prior games. Though its combat is not tied to a stamina meter, something generally intrinsic to the soulslike genre, it is still nonetheless the same style of methodical and deliberate combat that is exceptionally punishing for every mistake. But Darksiders 3 was a soulslike through and through. Darksiders 3Įach Darksiders game has been a different flavor of hack and slash, with the first game being largely influenced by The Legend of Zelda and the second being a mixture of a variety of character action games with Diablo inspired loot. You can (and are basically expected to) play the whole game as part of a duo with either a friend or an AI companion who backs you up through hectic battles that are tough enough for two. Switching classes and experimenting with lots of weapons and playstyle is strongly encouraged.